Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Kristina Fitzsimons's work ends up coming home with Kristina Fitzsimons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Citizen (Worker). |
2 |
20 |
A revolution, attack or other unusual event throws Kristina Fitzsimons's life into chaos, forcing Kristina Fitzsimons to leave the planet. |
3 |
20 |
Became a Rogue (Enforcer). |
3 |
22 |
Crime pays off. Gain victim as Enemy. |
4 |
24 |
Continued as Rogue (Enforcer). |
4 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
25 |
Failed to qualify for Physician (Scholar). |
5 |
25 |
Became a Drifter (Barbarian). |
5 |
26 |
Find valuable salvage. |
5 |
29 |
Forced to muster out. |
6 |
29 |
Became a Scout (Surveyor). |
6 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |