Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Leslie Desmond's normal circles. Gain a Contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
23 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Moved to a new world. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
30 |
Gain Enemy if Leslie Desmond don't already have one. |