Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Scarred. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |