Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Nearly killed. Owe 11,250 for medical bills. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Lular Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Rogue (Enforcer). |
5 |
32 |
Betrayed by a friend. One of Lular Rule's Contacts or Allies betrays Lular Rule, ending Lular Rule's career. That Contact or Ally becomes a Rival or Enemy. |