Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Dropped out of the psionic community. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Failed to qualify for Colonist (Citizen). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
24 |
Malvina Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Merchant (Broker). |
4 |
27 |
A sudden war destroys Malvina Miller's trade routes and contacts, forcing Malvina Miller to flee that region of space. |
4 |
27 |
Gain rebels as Enemy |
5 |
28 |
Continued as Merchant (Broker). |
5 |
29 |
Embroiled in legal trouble. |