Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Manuela Freeman's work ends up coming home with Manuela Freeman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Manuela Freeman easily defeat. |
2 |
25 |
Gain Enemy if Manuela Freeman don't already have one. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Find Ancient Technology. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Birth or Death involving a family member or close friend. |
4 |
33 |
Forced to muster out. |