Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Mathilda Greerson's Contacts or Allies betrays Mathilda Greerson, ending Mathilda Greerson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Special assignment or duty on board ship. |
2 |
23 |
Attempt at commissioned failed. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Mathilda Greerson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
Mathilda Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |