Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Merle Chambers's ship is damaged, and Merle Chambers have to hitch-hike Merle Chambers's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Merle Chambers inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
24 |
Merle Chambers is rewarded for Merle Chambers's diligence or cunning. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
31 |
Merle Chambers learn something Merle Chambers should not have – a corporate secret, a political scandal – which Merle Chambers can profit from illegally. |