Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Metta Chambers learn something Metta Chambers should not have – a corporate secret, a political scandal – which Metta Chambers can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
25 |
Survived a risky adventure but gained nothing. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Voluntarily left Barbarian |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Metta Chambers's business or ship thrives. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |