Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Psychologically damaged by Mettie Brew's time in the scouts. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A sudden war destroys Mettie Brew's trade routes and contacts, forcing Mettie Brew to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
24 |
Failed to qualify for Colonist (Citizen). |
4 |
24 |
Switched to Drifter (Wanderer). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Mettie Brew is chosen to represent Mettie Brew's faith in a vid show or other highly public forum. |