Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Spend several years jumping from world to world in Mettie Watts's scout ship. |
4 |
27 |
Continued as Scout (Courier). |
4 |
31 |
Mettie Watts's ship is damaged, and Mettie Watts have to hitch-hike Mettie Watts's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 4 Contacts. Gain 1 Enemies. |