Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong; Minnie McNab and several others are captured and mistreated by the enemy. Gain Minnie McNab's jailer as an Enemy. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Attacked by enemies that Minnie McNab easily defeat. |
2 |
22 |
Gain Enemy if Minnie McNab don't already have one. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Minnie McNab do not know what happened to Minnie McNab. There is a gap in Minnie McNab's memory. |
4 |
25 |
Failed to qualify for Merchant Academy. |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
An investigation takes on a dangerous turn. |
4 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
30 |
Rewarded for a successful mission. |