Myrtle Marshall
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Zaris | 33 | F | 7 (0) | 4 (-1) | 8 (0) | 6 (0) | 13 (2) | 8 (0) | 7486D8 | |
Unhappy |
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Term | Age | History |
---|---|---|
1 | 18 | Entered Merchant Academy with the Shipboard curriculum. |
1 | 21 | War breaks out, triggering a mandatory draft. |
1 | 21 | Fled from the draft. |
1 | 22 | Dropped out of the merchant academy. |
2 | 22 | Became a Drifter (Wanderer). |
2 | 26 | Myrtle Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 | 26 | Failed to qualify for Broker (Merchant). |
3 | 26 | Switched to Drifter (Scavenger). |
3 | 30 | Find valuable salvage. |