Myrtle Marshall  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 33 F 7 (0) 4 (-1) 8 (0) 6 (0) 13 (2) 8 (0)7486D8
Unhappy
 
Skills
Art (Presentation) 0
Athletics 0
Deception 0
Drive 0
Electronics 0
Engineer 0
Language 0
Mechanic 0
Pilot 0
Profession (Freeloader) 0
Recon 0
Science (Life Sciences) 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Drifter Scavenger 01
 
EducationGraduated
Merchant Academy Failed
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 21 War breaks out, triggering a mandatory draft.
1 21 Fled from the draft.
1 22 Dropped out of the merchant academy.
2 22 Became a Drifter (Wanderer).
2 26 Myrtle Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Failed to qualify for Broker (Merchant).
3 26 Switched to Drifter (Scavenger).
3 30 Find valuable salvage.
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