Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
21 |
Gain rebels as Enemy |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
23 |
Nannie McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
23 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
25 |
time as a ruler or playboy gives Nannie McNab a wide range of experiences. |
5 |
27 |
Continued as Noble (Dilettante). |
5 |
30 |
Become deeply involved in politics on Nannie McNab's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
31 |
Forced to muster out. |