Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Abuse Nevada Duncan's position for profit. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Merchant (Broker). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Voluntarily left Broker |
4 |
28 |
Failed to qualify for Star Marine (Marine). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Scout (Surveyor). |
5 |
32 |
Spend several years jumping from world to world in Nevada Duncan's scout ship. |