Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Nuu Giim do not know what happened to Nuu Giim. There is a gap in Nuu Giim's memory. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Nuu Giim's work ends up coming home with Nuu Giim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Nuu Giim's ship is damaged, and Nuu Giim have to hitch-hike Nuu Giim's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
28 |
Gained a contact. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |