Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
25 |
Psychologically damaged by Ollie Tilcott's time in the scouts. |
4 |
25 |
Failed to qualify for Performer (Entertainer). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
27 |
Commanding officer takes an interest in Ollie Tilcott's career. |
4 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
29 |
Voluntarily left Engineer/Gunner |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
32 |
A series of bad deals and decisions force Ollie Tilcott into bankruptcy. Ollie Tilcott salvages what Ollie Tilcott can. |