Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Ground Assault (Marine). |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
27 |
Betrayed by a friend. One of Pattie Flores's Contacts or Allies betrays Pattie Flores, ending Pattie Flores's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
27 |
Became a Entertainer (Performer). |
3 |
29 |
Pattie Flores is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
33 |
Psychologically damaged by Pattie Flores's time in the scouts. |