Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Gained a contact. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Pauline Dwyer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Pauline Dwyer's Contacts or Allies betrays Pauline Dwyer, ending Pauline Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |