Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
Ruthie Nevil's ship is damaged, and Ruthie Nevil have to hitch-hike Ruthie Nevil's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 2 Contacts. Gain 1 Enemies. |
4 |
25 |
Became a Merchant (Broker). |
4 |
27 |
Embroiled in legal trouble. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
33 |
A sudden war destroys Ruthie Nevil's trade routes and contacts, forcing Ruthie Nevil to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |