Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Sidney Tow do not know what happened to Sidney Tow. There is a gap in Sidney Tow's memory. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Sidney Tow's Contacts or Allies betrays Sidney Tow, ending Sidney Tow's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Sidney Tow do not know what happened to Sidney Tow. There is a gap in Sidney Tow's memory. |
4 |
27 |
Became a Merchant (Broker). |
4 |
31 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |