Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Susie Newman learn something Susie Newman should not have – a corporate secret, a political scandal – which Susie Newman can profit from illegally. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Nearly killed. Owe 15,000 for medical bills. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Susie Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Susie Newman fail to help. Gain an Enemy. |
4 |
30 |
Susie Newman's ship is damaged, and Susie Newman have to hitch-hike Susie Newman's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 2 Contacts. Gain 3 Enemies. |