Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Suurmiirshu's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Suurmiirshu do not know what happened to Suurmiirshu. There is a gap in Suurmiirshu's memory. |
3 |
21 |
Failed to qualify for Colonist (Citizen). |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
23 |
Betrayed by a friend. One of Suurmiirshu's Contacts or Allies betrays Suurmiirshu, ending Suurmiirshu's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
23 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
24 |
Suurmiirshu refuse to secretly provide religious rites for a dying leader or noble, because they do not share Suurmiirshu's faith. |
5 |
27 |
Continued as Believer (Mainstream Believer). |
5 |
30 |
A notable academic consults with Suurmiirshu about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |