Sybil Snyder  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 33 F 3 (-1) 4 (-1) 6 (0) 7 (0) 6 (0) 9 (1)346769
Dogmatic
 
Skills
Animals 0
Art (Performing) 0
Carouse 0
Drive 0
Gun Combat (Archaic) 1
Mechanic 0
Melee (Fencing) 1
Profession (Worker/Metalworking) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Citizen Worker 12
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Attempted a risky adventure and was wildly successful.
2 22 Continued as Drifter (Barbarian).
2 25 Sybil Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Became a Citizen (Worker).
3 26 Advanced training in a specialist field.
4 29 Continued as Citizen (Worker).
4 31 Sybil Snyder's business expands, Sybil Snyder's corporation grows, or the colony thrives.
4 33 Promoted to Citizen (Worker) rank 1.
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