Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Theo Long run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside Theo Long's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
Theo Long's ship or starport is destroyed by criminals. Gain them as an Enemy. |