Theo Nichols  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 33 F 4 (-1) 11 (1) 4 (-1) 8 (0) 3 (-1) 12 (2)4B483C
Happy go lucky
 
Skills
Astrogation 0
Carouse 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Mechanic 0
Medic 0
Navigation 1
Pilot (Capital Ships) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout12
Marine Star Marine Marine01
Entertainer Artist 01
 
Name Type Affinity Enmity Power Influence Species
Elmo Dendy Ally 1 0 0 0 Solomani, Imperium (M/51)
Taylor Ward Enemy 0 3 0 3 Answerin (M/24)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Spend several years jumping from world to world in Theo Nichols's scout ship.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 23 A new romantic starts. Gain an Ally.
2 26 Forced to muster out.
3 26 Became a Marine (Star Marine) with the new title Marine.
3 28 A mission goes wrong; Theo Nichols and several others are captured and mistreated by the enemy. Gain Theo Nichols's jailer as an Enemy.
4 28 Became a Entertainer (Artist).
4 32 An investigation, tour, project or expedition goes wrong, stranding Theo Nichols far from home.
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