Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
22 |
Perform an exemplary service for the scouts. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scout (Explorer) with previous rank. |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Failed to qualify for Performer (Entertainer). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
27 |
Drafted into Merchant Marine |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |