Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Tommie Turner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A sudden war destroys Tommie Turner's trade routes and contacts, forcing Tommie Turner to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was sent to prison. |
4 |
27 |
Became a Prisoner (Thug). |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |