Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Public opinion turns on We A-abte. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
We A-abte's scout ship is one of the first on the scene to rescue the survivors of a disaster but We A-abte fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by We A-abte's time in the scouts. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scout (Surveyor) with previous rank. |
3 |
26 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
26 |
Failed to qualify for Worker (Citizen). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
We A-abte run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Good fortune |