Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Wilda Eade's ship is ambushed by enemy vessels. Wilda Eade successfully ran to the jump point. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Wilda Eade's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
25 |
Make a breakthrough in Wilda Eade's field. |
3 |
27 |
Promoted to Scholar (Scientist) rank 1. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
28 |
A disaster leaves several injured, and others blame Wilda Eade, forcing Wilda Eade to leave Wilda Eade's career. Gain a Rival. |
4 |
28 |
Injured. Fully recovered. |
5 |
28 |
Switched to Merchant (Broker). |
5 |
32 |
Embroiled in legal trouble. |