Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
A-wa-paab Dae-tet's ship is damaged, and A-wa-paab Dae-tet have to hitch-hike A-wa-paab Dae-tet's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
A-wa-paab Dae-tet do not know what happened to A-wa-paab Dae-tet. There is a gap in A-wa-paab Dae-tet's memory. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
25 |
Moved to a new world. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
27 |
Good fortune |
4 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
33 |
A series of bad deals and decisions force A-wa-paab Dae-tet into bankruptcy. A-wa-paab Dae-tet salvages what A-wa-paab Dae-tet can. |