Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Betrayed by a friend. One of Adline Dunn's Contacts or Allies betrays Adline Dunn, ending Adline Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Entered University. |
2 |
23 |
Made lifelong friends. Gain 3 Allies. |
2 |
23 |
Graduated. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Continued as Rogue (Enforcer). |
3 |
25 |
A police detective or rival criminal forces Adline Dunn to flee and vows to hunt Adline Dunn down. Gain an Enemy. |
4 |
25 |
Failed to qualify for Corporate (Citizen). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Make an unexpected connection outside Adline Dunn's normal circles. Gain a Contact. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Given advanced training in a specialist field |