Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Allison Day's Contacts or Allies betrays Allison Day, ending Allison Day's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Allison Day is sent to a new community or parish to preach The Word among the poor. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |