Amie Larson  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 34 F 6 (0) 10 (1) 3 (-1) 8 (0) 8 (0) 5 (-1)6A3885
Risk averse
 
Skills
Admin 0
Astrogation 1
Drive 0
Gun Combat 0
Mechanic 0
Persuade 0
Pilot 0
Seafarer (Ocean Ships) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Merchant Merchant Marine Crewman01
Drifter Wanderer 11
 
Name Type Affinity Enmity Power Influence Species
Winston Martin Contact 3 1 2 4 Tapazmal (M/39)
Winston Martin gains in influence.
Ramon Graham Contact 2 1 2 1 Tapazmal (M/43)
Bennie Stevens Contact 1 0 3 5 Vlazhdumecta (M/58)
Essie Herrera Enemy 0 3 6 0 Sylean (M/28)
Dapo-pe Rival 0 1 1 0 Bwap (M/59)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Spend several years jumping from world to world in Amie Larson's scout ship.
2 22 Continued as Scout (Courier).
2 26 Amie Larson's ship is damaged, and Amie Larson have to hitch-hike Amie Larson's way back across the stars to the nearest scout base.
2 26 Gain 3 Contacts. Gain 1 Enemies.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Bankrupted by a rival. Gain the other trader as a Rival.
4 27 Failed to qualify for Engineer/Gunner (Navy).
4 27 Became a Drifter (Wanderer).
4 30 Find valuable salvage.
4 31 Promoted to Drifter (Wanderer) rank 1.
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