Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Anita Maynard's scout ship is one of the first on the scene to rescue the survivors of a disaster but Anita Maynard fail to help. Gain an Enemy. |
2 |
21 |
Anita Maynard have no idea what happened to Anita Maynard – they found Anita Maynard's ship drifting on the fringes of friendly space. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Voluntarily left Explorer |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Anita Maynard's Contacts or Allies betrays Anita Maynard, ending Anita Maynard's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
30 |
Suffer from a life-threatening illness. |
6 |
30 |
Failed to qualify for Merchant Academy. |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
33 |
Gained a contact. |