Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Failed to qualify for Free Trader (Merchant). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Voluntarily left Merchant Marine |
3 |
30 |
Became a Scout (Explorer). |
3 |
31 |
Annabel Tilcott's ship is damaged, and Annabel Tilcott have to hitch-hike Annabel Tilcott's way back across the stars to the nearest scout base. |
3 |
31 |
Gain 2 Contacts. Gain 1 Enemies. |