Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Anner Larson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Anner Larson far from home. |
4 |
26 |
Failed to qualify for Broker (Merchant). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
27 |
Amnesia. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
31 |
Suffer from a life-threatening illness. |