Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Psychologically damaged by Anner Watson's time in the scouts. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
A sudden war destroys Anner Watson's trade routes and contacts, forcing Anner Watson to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Scholar (Scientist). |
3 |
27 |
Anner Watson's work is sabotaged by unknown parties. Anner Watson start again from scratch. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Cheated in some fashion, advancing Anner Watson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
Gain an Enemy |