Blanch Kerran  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 34 F 6 (0) 8 (0) 11 (1) 10 (1) 8 (0) 6 (0)68BA86
Silent, Negative, Rebellious
 
Skills
Athletics 0
Drive (Walker) 1
Electronics 0
Flyer (Airship) 1
Gun Combat 0
Investigate 0
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Persuade 2
Recon 0
Science (Robotic Sciences/Cybernetics) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Navy Line/Crew Able Spacehand12
Merchant Free Trader 22
 
Name Type Affinity Enmity Power Influence Species
Fritz Fields Rival 1 1 4 0 Dynchia (M/28)
Hughie Schmidt Enemy 0 5 2 3 Dynchia (M/40)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Blanch Kerran's work ends up coming home with Blanch Kerran, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Failed to qualify for Merchant Academy.
2 21 Submitted to the draft.
2 21 Became a Navy (Line/Crew) with the new title Crewman.
2 22 Special assignment or duty on board ship.
2 25 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 25 Continued as Navy (Line/Crew).
3 26 Blanch Kerran is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4 26 Became a Merchant (Free Trader).
4 30 Promoted to Merchant (Free Trader) rank 1.
5 30 Continued as Merchant (Free Trader).
5 32 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
5 34 Promoted to Merchant (Free Trader) rank 2.
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