Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Carmella Day went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
24 |
Good fortune |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Carmella Day's work ends up coming home with Carmella Day, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Attacked by enemies and injured. |
4 |
28 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
28 |
Gain Enemy if Carmella Day don't already have one. |