Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Carmella Philpot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Carmella Philpot's trade routes and contacts, forcing Carmella Philpot to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
31 |
Carmella Philpot's work ends up coming home with Carmella Philpot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |