Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Cherry Freeman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cherry Freeman fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Cherry Freeman's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Cherry Freeman have no idea what happened to Cherry Freeman – they found Cherry Freeman's ship drifting on the fringes of friendly space. |
3 |
24 |
Became a Rogue (Thief). |
3 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
30 |
A crime lord considers Cherry Freeman his protégé. |
4 |
32 |
Promoted to Rogue (Thief) rank 2. |