Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Christy Bishop join a gambling circle on board. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Christy Bishop's ship is damaged, and Christy Bishop have to hitch-hike Christy Bishop's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
30 |
Became a Merchant (Merchant Marine). |
4 |
34 |
Christy Bishop's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |