Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Clarissa Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Clarissa Young secretly provide religious rites for a dying leader or noble, although they do not share Clarissa Young's faith. Gain an Ally in the family and a Rival who disagrees with Clarissa Young's choice. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
26 |
Opponents of Clarissa Young's belief system ambush Clarissa Young. |
3 |
26 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Returned to Drifter (Scavenger). |
4 |
30 |
Survived a risky adventure but gained nothing. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |