Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Scarred. Owe 5,000 for medical bills. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Clifford Hotty far from home. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
29 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
31 |
Clifford Hotty's ship is damaged, and Clifford Hotty have to hitch-hike Clifford Hotty's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 2 Contacts. Gain 3 Enemies. |