Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Cora Caldwell's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Cora Caldwell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Cora Caldwell's Contacts or Allies betrays Cora Caldwell, ending Cora Caldwell's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Pirate (Rogue). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |