Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
A revolution, attack or other unusual event throws Cordie Caldwell's life into chaos, forcing Cordie Caldwell to leave the planet. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
21 |
A sudden war destroys Cordie Caldwell's trade routes and contacts, forcing Cordie Caldwell to flee that region of space. |
2 |
21 |
Gain rebels as Enemy |
3 |
21 |
Became a Army (Cavalry) with the new title Private. |
3 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
22 |
Became a Drifter (Barbarian). |
4 |
24 |
Betrayed by a friend. One of Cordie Caldwell's Contacts or Allies betrays Cordie Caldwell, ending Cordie Caldwell's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
24 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
25 |
Contacted by an underground psionic group. |
5 |
28 |
Graduated. |
6 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
30 |
Imperial trade restrictions force Cordie Caldwell out of business. |
6 |
30 |
Tested for psionic powers |
7 |
30 |
Became a Rogue (Enforcer). |
7 |
32 |
Arrested |