Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Daisy Wright's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
30 |
Daisy Wright is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Daisy Wright secretly provide religious rites for a dying leader or noble, although they do not share Daisy Wright's faith. Gain an Ally in the family and a Rival who disagrees with Daisy Wright's choice. |