Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Join a social movement. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Psychologically damaged by Eleanora Grain's time in the scouts. |
4 |
26 |
Became a Merchant (Broker). |
4 |
28 |
Eleanora Grain's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
28 |
Failed to qualify for Intelligence (Agent). |
5 |
28 |
Returned to Drifter (Wanderer). |
5 |
30 |
Attempted a risky adventure and was wildly successful. |