Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Elizebeth Matthews have no idea what happened to Elizebeth Matthews – they found Elizebeth Matthews's ship drifting on the fringes of friendly space. |
2 |
20 |
Entered University. |
2 |
23 |
Join a social movement. |
2 |
24 |
Graduated. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
28 |
Elizebeth Matthews's ship is damaged, and Elizebeth Matthews have to hitch-hike Elizebeth Matthews's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Elizebeth Matthews's work ends up coming home with Elizebeth Matthews, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Became a Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Elizebeth Matthews's normal circles. Gain a Contact. |